you got it all wrong. I don't do introductions.
Creating games is all about making your dreams come true.
I was sitting in my room, finishing the movement and attack functionality of the player in Areas. I wrote the last line of code needed to make it work, and compiled the project. Now, at that point I had no idea what style I'm going to give the game. Everything was black&white simply because I decided to leave the artwork for later. But after toying with it for a while, I had a clear vision of how I want the game to be. The first sight of the bullets leaving the player's weapon, flying silently on the field, and then shrinking and banishing in an instant was simply majestic. It was awe-inspirng. It was something I could only dream of. 5 monthes later, the dream came true. Areas is just what I had in mind at that time, it's the realization of a fantasy. Thats why I love making games. And I belive every game-maker can relate to that.