Imagine being alone at the end of the universe. Vast nothing all around you, everywhere. No more stars, no more planets, no more light, no more matter. Your existence means nothing, everything there is is still dead. You're less then a tiny grain of dust, hardly a squeak, compared to the size of the universe. It's dead, and it will stay dead.
Unless you can "restart" it. Pull everything there is into a tiny spot and re-create the big bang. You will die doing that, but the universe will be reborn.
The problem is, you're not actually alone. Lacking any other purpose to exist, knowing nothing else matters, being just like you want to recreate the bang themselves. But you can't let them. It's not about a search of glory - no one will know what happened here. It's about not dying in vein. Everyone will die if the bang is recreated, but only the creator will die knowing his death meant something.
No idea when I'm going to create this game, but one day I will.
Friday, July 4, 2008
Monday, June 23, 2008
Natural selection
[regarding the previous post]
So I haven't finished it in three hours. instead I've revamped the player-awareness model of the enemy brains, added a much-needed pause feature, some debug-mode options, and more detailed level-settings. But no cover formation.
Now, however, I came up with some new ideas for the ol' fella, ideas which make it actually interesting to code and play. It's nice to see how not-so-good ideas are naturally kept away from the game since I can't get myself to code them.
So I haven't finished it in three hours. instead I've revamped the player-awareness model of the enemy brains, added a much-needed pause feature, some debug-mode options, and more detailed level-settings. But no cover formation.
Now, however, I came up with some new ideas for the ol' fella, ideas which make it actually interesting to code and play. It's nice to see how not-so-good ideas are naturally kept away from the game since I can't get myself to code them.
Friday, June 20, 2008
Microcosmos - Cover Formation
ok, so coding this part isn't particularly fun, interesting, or challenging. In fact, in a perfect world I would have had midget-slaves to do it for me. But this is [hold on to something] not a perfect world, and I've been postponing this for 2 weeks. So now I'm gonna get to work, damn it, finish it in three hours, and get back here to write about how I failed.
Saturday, June 14, 2008
Introduction? no no no,
you got it all wrong. I don't do introductions.
...
Creating games is all about making your dreams come true.
I was sitting in my room, finishing the movement and attack functionality of the player in Areas. I wrote the last line of code needed to make it work, and compiled the project. Now, at that point I had no idea what style I'm going to give the game. Everything was black&white simply because I decided to leave the artwork for later. But after toying with it for a while, I had a clear vision of how I want the game to be. The first sight of the bullets leaving the player's weapon, flying silently on the field, and then shrinking and banishing in an instant was simply majestic. It was awe-inspirng. It was something I could only dream of. 5 monthes later, the dream came true. Areas is just what I had in mind at that time, it's the realization of a fantasy. Thats why I love making games. And I belive every game-maker can relate to that.
...
Creating games is all about making your dreams come true.
I was sitting in my room, finishing the movement and attack functionality of the player in Areas. I wrote the last line of code needed to make it work, and compiled the project. Now, at that point I had no idea what style I'm going to give the game. Everything was black&white simply because I decided to leave the artwork for later. But after toying with it for a while, I had a clear vision of how I want the game to be. The first sight of the bullets leaving the player's weapon, flying silently on the field, and then shrinking and banishing in an instant was simply majestic. It was awe-inspirng. It was something I could only dream of. 5 monthes later, the dream came true. Areas is just what I had in mind at that time, it's the realization of a fantasy. Thats why I love making games. And I belive every game-maker can relate to that.
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